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M A G I C I L L U S I O N S
STEREOGRAM-CDROM FOR AMIGA AND PC
Introduction
The pictures on the CD
Viewing techniques
Die 'Parallel technique'
Die 'Squint technique'
Auxiliary Points
History of the stereograms
Mathematical principles
Creation of own pictures
Damage of the eyes?
(c)1995 Stefan Ossowski's Schatztruhe
Gesellschaft für Software mbH
Welcome to the world of magic 3D-Pictures!
You certainly have met people during the last few months, who have put
their nose deep into a huge book or were standing squinted and excited in
front of a poster, where you couldn't find a motive. Maybe you already
belong to the growing group of followers who enjoy the magic of the
threedimensional pictures. We are happy to present you a huge amount of
new 'food' for your eyes on this CD. The magic is a harmony of
mathematics and optics and is known as 'Autostereograms'. This is just a
small note for beginners. The result, magic or not, is astonishing.
It doesn't matter, if you're interested in the history or the principles
of the autostereogram, or if you prefer to create your own pictures, or
if you just want to have fun, to view pictures, on this CD, there is
something for everybody.
Have fun while watching the pictures!
The pictures of the 'MAGIC ILLUSIONS'-CD
On this CD there are
over 200
stereogram pictures, that are sorted by
subject. You can either start them by double-clicking the icons from
Workbench or you can use the program 'MAGIC Viewer'.
The Pictures on this CD are
Public Domain
und come from divers sources,
mostly from the global
Internet
; ergo they quality is ranging from poor
to professional. In order to easen the Introduction all pictures are
sorted in the chapter by subject. The list contains additional
information about each picture.
Explanation:
SIRDS .......... Random dot stereogram
SIS ............ Texture stereogram
ohne HP ........ without auxiliary points
mit HP ......... with auxiliary points
ANIMALS
AFFEN .................. Two apes, SIS, without HP
AMEISE ................. Ant, SIS, without HP
BAER1 .................. Bear with fish, SIS, without HP
BAER2 .................. Bear at dungeon, SIS, without HP
DELPHIN1 ............... Two dolphins, SIS, without HP
DELPHIN2 ............... Dolphin, SIS, without HP
DELPHIN3 ............... Three dolphins, SIS, without HP
DELPHIN4 ............... Several dolphins, SIS, without HP
DELPHIN5 ............... Three dolphins, SIS, without HP
DELPHIN6 ............... Dolphins, SIS, without HP
ELEFANT1 ............... Elephant, SIS, without HP
ELEFANT2 ............... Elephant,
easy
, SIS, without HP
ENTE ................... Rubber duck,
easy
, SIS, without HP
FISCH .................. Fish, SIS, without HP
HAIE ................... Several Sharks, SIS, without HP
HASE1 .................. Jumping Rabbit , SIS, without HP
HASE2 .................. Sitting Rabbit,
easy
, SIS, without HP
HASE3 .................. Jumping Rabbit, SIS, without HP
HIRSCH ................. Stag with antlers, SIS, without HP
KANGU1 ................. kangaroo, SIS, without HP
KANGU2 ................. kangaroo, SIS, without HP
KANGU3 ................. kangaroo, SIS, without HP
KROKODIL ............... Krokodil, SIS, without HP
KUH .................... Cow,
easy
, SIS, without HP
LEOPARD ................ Leopard, SIS, without HP
SCHMETT1 ............... Butterfly, SIS, without HP
SCHMETT2 ............... Butterfly, SIS, without HP
PFERD .................. Horse, SIS, without HP
SCHILDKR ............... Turtle, SIS, without HP
SPIDER2 ................ Spider, SIS, without HP
EICHHO ................. Squirrel, SIS, without HP
WAL .................... Whale, SIS, without HP
DINOSAURS
DINO1 .................. Several dinos, SIS, without HP
DINO2 .................. Swimming dino, SIS, without HP
DINO3 .................. Rubber dino,
easy
, SIS, without HP
STEGOSAU ............... Stegosaurus, SIS, without HP
TREX1 .................. Tyrannosaurus Rex, SIS, without HP
TREX2 .................. Several TRex, SIS, without HP
TRI .................... Triceratops, SIRDS, with HP
TRICER ................. Triceratops, SIS, without HP
PEOPLE
BEETHOV ................ Beethoven, SIS, without HP
BTVNRDS ................ Beethoven,
difficult
, SIRDS, without HP
BUDDHA ................. Buddha statue, SIS, without HP
FACE ................... Face, SIRDS, with HP
FAERIES ................ Two women, SIRDS, without HP
HAND ................... Hand, SIS, without HP
HAND2 .................. Showing Hand, SIS, without HP
HEAD ................... Head, SIS, without HP
KOPF1 .................. Laughing Face, SIS, without HP
KOPF2 .................. Face, SIS, without HP
MAEDCHEN ............... Girl, SIS, without HP
HUMANS ................. Man and woman, SIS, without HP
MASKE .................. Mask, SIS, without HP
SKELETT1 ............... Skull, SIS, without HP
SKELETT2 ............... Skull, SIS, without HP
SKULL .................. Skull with bones, SIS, without HP
TORSORDS ............... Body, SIS, without HP
VENUS .................. Venus statue, SIS, without HP
NATURE
APFEL .................. Apple, SIS, without HP
BLUME .................. Blossom, SIS, without HP
EARTHRDS ............... Worldmap,
difficult
, SIRDS, without HP
EISSTERN ............... Kristal, SIS, without HP
KLEEBLAT ............... Clover-Leaf,
easy
, SIS, without HP
PFLANZE ................ Plant,
difficult
, SIS, without HP
ROSEN1 ................. Roses,
difficult
, SIS, without HP
WBAUM .................. XMas-Tree, SIS, without HP
WBAUM2 ................. XMas-Tree, SIS, without HP
TECHNICS
APPLE .................. Apple-Logo, SIS, without HP
AUTO ................... Car with palm trees, SIS, without HP
AUTO2 .................. Car, SIS, without HP
COMPUT1 ................ Monitor + Keyboard, SIS, without HP
COMPUT2 ................ Desktop with Monitor, SIS, without HP
DC10 ................... Plane, SIS, without HP
FIGHTER ................ Plane, SIS, without HP
FIGHTER2 ............... Plane, SIS, without HP
FLUGZEUG ............... Bi-Plane,
difficult
, SIS, without HP
HIV .................... Aids-Virus, SIS, without HP
INDYCAR ................ Racing Car, SIS, without HP
JOYSTIK ................ Joystick, SIS, without HP
KAFFEE ................. Coffee machine, SIS, without HP
MERCEDES ............... Car, SIS, without HP
MOTORRAD ............... Motorcycle, SIS, without HP
RENNWAG ................ Racing car, SIS, without HP
ROBODOG ................ Dog robot, SIS, without HP
SANDUHR ................ Sand clock,
difficult
, SIS, without HP
TELEFON ................ Telephone,
easy
, SIS, without HP
TRUCK .................. Lorry,
difficult
, SIS, without HP
UHR .................... Watch,
difficult
, SIS, without HP
ZUG .................... Locomotive,
difficult
, SIS, without HP
SPACE
ASTRONAU ............... Astronaut, SIS, without HP
COMET .................. Comet, SIRDS, with HP
ENTERPR2 ............... StarTrek Enterprise, SIRDS, with HP
SHUTTLE ................ Space Shuttle,
difficult
, SIS, without HP
WARBIRD ................ StarTrek Warbird,
easy
, SIS, without HP
XWING .................. StarWars XWing,
difficult
, SIS, without HP
XWING2 ................. StarWars XWing, SIRDS, with HP
SPORT
BALLON ................. Balloon, SIS, without HP
BASEBALL ............... Baseball, SIS, without HP
BASKETB ................ Basketball, SIS, without HP
CLIFFHA ................ Climber, SIS, without HP
EISHOCK ................ Icehockey, SIS, without HP
FOOTBALL ............... American Football, SIS, without HP
FUSSB1 ................. Football, SIS, without HP
FUSSB2 ................. Football, SIS, without HP
GOLF ................... Golf player, SIS, without HP
MISC
ANTIK .................. Building, SIS, without HP
CITY ................... Skyscraper, SIS, without HP
DRACHE ................. Flying Dragon, SIS, without HP
KEGEL .................. Bowling, SIS, without HP
OSSOWSKI ............... Schatztruhe Logo, SIS, without HP
SCHAUKEL ............... Rocking Horse, SIS, without HP
SCHIFF ................. Sailing Ship, SIS, without HP
SCHLOSS ................ Castle, SIS, without HP
SCHUH .................. Shoe, SIS, without HP
TAP .................... Tap, SIS, without HP
TEAPOT ................. Tea kettle, SIS, without HP
TEEKANNE ............... Tea kettle, SIS, without HP
TEMPLRDS ............... Salt Lake Temple, SIRDS, without HP
TOYS ................... Toy soldier, SIS, without HP
TUERE .................. Door, SIS, without HP
WASHAHN ................ Tap, SIS, without HP
FIGURES
3DEGAPIC ............... Several objects, SIRDS, with HP
3DPLANES ............... Areas, SIRDS, with HP
ASH .................... Objects on surfaces, SIS, without HP
BOWL ................... Ball in Semi-Ball,
easy
, SIS, without HP
BRIDGE ................. Bridges, SIRDS, with HP
COVER .................. 3D Writing, SIS, without HP
CYNTHIA ................ Writing,
difficult
, SIS, without HP
DONNASIS ............... Square with Circle, SIS, without HP
DONUT .................. Torus,
easy
, SIS, without HP
EGGBOX ................. Eggbox, SIRDS, without HP
ESCHER ................. Escher Knot,
difficult
, SIS, without HP
ESCHER4 ................ Escher Knot, SIRDS, with HP
FLATPIC ................ Areas, SIRDS, with HP
GLASSP1 ................ Glass, SIRDS, with HP
GLOBUS ................. Lined globus, SIS, without HP
GLOCKE1 ................ Bell, SIS, without HP
GLOCKE2 ................ Several bells, SIS, without HP
HAKEN .................. Tick, SIS, without HP
HERZ ................... Heart,
easy
, SIS, without HP
HIDIMG17 ............... Torus,
easy
, SIS, without HP
JAX .................... Cross, SIS, without HP
KREUZ .................. Cross, SIS, without HP
KUBUS .................. Open dice, SIS, without HP
KEGEL .................. Cone, SIS, without HP
VORSPRNG ............... Wall, SIS, without HP
MAELSTRO ............... whirlwind, SIS, without HP
MINDTEST ............... Figure with mug, SIRDS, with HP
MONO_SPL ............... Waves, SIS, without HP
NO6 .................... Several Dice, SIS, without HP
NOTEN .................. Notes, SIS, without HP
PYRAMID ................ Pyramide, SIS, without HP
REVCONE ................ Tunnel, SIRDS, with HP
RIVER .................. Areas, SIRDS, with HP
SCHACHT ................ Shaft, SIS, without HP
SICK ................... Waves, SIS, without HP
SPIRAL ................. Spirale, SIRDS, with HP
SPOKES ................. Stairs, SIRDS, with HP
STEREO2 ................ Waves, SIRDS, without HP
STEREOLE ............... Circles, SIS, without HP
STERNE ................. Stars,
difficult
, SIS, without HP
TRIANGLE ............... Triangles, SIRDS, with HP
TUNNEL ................. Tunnel, SIS, without HP
TUNNEL2 ................ Tunnel, SIS, without HP
TWISTERR ............... Square with Circle, SIS, without HP
WELLEN1 ................ Waves, SIS, without HP
WELLEN2 ................ Waves, SIS, without HP
WELLEN3 ................ Waves,
easy
, SIS, without HP
WUERFEL ................ Dice, SIS, without HP
YINYANG ................ Ying Yang Symbol, SIS, without HP
FRACTALS
FRACT01 ................ Fractal, SIS, without HP
FRACT02 ................ Fractal, SIS, without HP
FRACT03 ................ Fractal, SIS, without HP
FRACT04 ................ Fractal, SIS, without HP
FRACT05 ................ Fractal, SIS, without HP
FRACT06 ................ Fractal, SIS, without HP
FRACT07 ................ Fractal, SIS, without HP
FRACT08 ................ Fractal, SIS, without HP
FRACT09 ................ Fractal, SIS, without HP
FRACT10 ................ Fractal, SIS, without HP
FRACT11 ................ Fractal, SIS, without HP
FRACT12 ................ Fractal, SIS, without HP
FRACT13 ................ Fractal, SIS, without HP
FRACT14 ................ Fractal, SIS, without HP
FRACT15 ................ Fractal, SIS, without HP
FRACT16 ................ Fractal, SIS, without HP
FRACT17 ................ Fractal, SIS, without HP
FRACT18 ................ Fractal, SIS, without HP
FRACT19 ................ Fractal, SIS, without HP
FRACT20 ................ Fractal, SIS, without HP
FRACT21 ................ Fractal, SIS, without HP
FRACT22 ................ Fractal, SIS, without HP
FRACT23 ................ Fractal, SIS, without HP
FRACT24 ................ Fractal, SIS, without HP
FRACT25 ................ Fractal, SIS, without HP
FRACT26 ................ Fractal, SIS, without HP
FRACT27 ................ Fractal, SIS, without HP
FRACT28 ................ Fractal, SIS, without HP
FRACT29 ................ Fractal, SIS, without HP
FRACT30 ................ Fractal, SIS, without HP
FRACT31 ................ Fractal, SIS, without HP
FRACT32 ................ Fractal, SIS, without HP
FRACT33 ................ Fractal, SIS, without HP
FRACT34 ................ Fractal, SIS, without HP
FRACT35 ................ Fractal, SIS, without HP
FRACT36 ................ Fractal, SIS, without HP
FRACT37 ................ Fractal, SIS, without HP
JULIA_1 ................ Julia, SIS, without HP
MANDELBR ............... Mandelbrot, SIS, without HP
Viewing techniques
In order to explain the different viewing techniques to you, it is useful
to explain the phenome of the 'stereogram' first. Tu put it into a
nutshell, the stereogram outwits the brain by pretending a
threedimensional structure on a twodimensional surface, e.g. on a piece
of paper or on the computer monitor. The effect is based on the fact,
that each of our eyes views an object from a slightly different angle. We
do get to see actually always two different twodimensional pictures from
our environment. Our brain creates from these two pictures one
threedimenstional one.
You can find this out easily: Take a pen and hold it about 10 - 15 cm
away from your nose. When looking directly at the pen, when focussing it,
you will see only one pen. But now look 'through' the pen, to some object
behind it, e.g. the wall, then you can see two hazy pens. Now take two
pens and hold them infront of your nose. In one case you'll see two pens
and in the other four, depending on the fact, if you're focussing the
pens or the wall.
By squinting you're able to bring the two pens in the middle to only one
pen. Just try it out. This is the trick how to view threedimensional
stereograms. Within the pictures are repeating patterns, similar to the
two pens, we used, but far more complicated,
There are various techniques in order to view stereograms. The following
two are the most important and easiest ones:
the Parallel technique and
the Squint technique
You can use both of the techniques to view the pictures on the 'Magic
Illusions'-CD. We recommend the parallel technique, because with it you
can view easily most of the pictures. You have to find out yourself which
of them is easier for you and then you should use it.
Don't panic, if it doesn't work immediatly. It takes quite a while the
first time, until you can see the 3D-Effect.
Our motto is:
Practice, Practice, Practice!
In case it does not work with one picture, then just try another one.
There are enough pictures on this CD. At the beginning you should try
pictures, that are easy. The easiest way of recognising a picture is
using the Auxiliary points in the picture. You can find an evaluation of
in the chapter 'View pictures'.
Detailed knowledge on the subject of stereograms can be found in the
chapter 'Mathematical principles' in this document.
The Parallel Technique
A good method to see stereogram is the following:
Hold the motive directly in front of your eyes and look through it, just
like trying to fix the horizon. Now move the picture slowly from your
eyes away, but don't focus it, just stare as you did before. As soon as
the motiv has reached reading distance from your face, you should be
able to see the 3D effect. In case you don't see it, then move it a
little back and forth, until you can see the threedimensional structure
appearing. In case you see it hazy, then try to change the angle of the
eyes. Don't look at the picture directly, because in this case the
effect disappears immediatly.
The Squinting Technique
Another way to view a stereogram is to view the motiv in an appropriate
distance, e.g. the mentioned reading distance, and then to squint
'inwards'. Now you should see parts of the pattern doubled, just like in
the example with the pens. Now focus it by moving the two pictures on top
of each other. After a little while you should be able to see the hidden
structure. You musn't focus on the picture here either, but you
shouldn't squint too hard, because then you wouldn't see anything either.
Auxiliary Points
To focus the eyey correctly it is helpful to have two points, which are
attached at the top border of some of the pictures (»View Pictures).
Using these points you should find the stereograms very easily. These
picture are for beginners.
Do the same thing with the points we did with the pens. Squint, so that
you can see four point and then set the two point in the middle on top of
each other. Now you should be able to see the hidden threedimensional
object.
In order to easen the focussing you can use the mirroring effect of the
monitor, caused by a lamp or a window. This works only if you have a
monitor that does reflect other lightsources...
The history of the threedimensional pictures
Mankind has started a long time ago with creating threedimensional
objects on twodimensional 'flat' photos or films, in order to increase
the viewing impression. In the middle of the 19th century the English
physician Sir Charles Wheatstone built an apparatus, which he named
'mirror stereoscope'. This machine did send two different pictures to the
eyes through a special optical device and created a threedimensional
effect.
There have been a number of other methods, which have been developed over
the last century, in order to create the same effect with less expense,
in order to make it accessible for the masses. Special spectacles have
been developed, where the 3D effect is created by polarisation, i.e. the
filtering of information for each eye. Hollywood produced a number of
films in the 60s and 70s which you could view with these
red-green-spectacles. Maybe you did watch the 'Monster of the Black
Lagoone'. A few years ago a German commercial TV channel produced an
indecent game show, where you could increase the 'impression' by wearing
a special device.
Stereograms which are now very common are not a novum. In the mid-70s
stereograms were known to science und were used for visualisation, e.g.
in the astromony and archeology.
The avalanche has been released by a single man: Tom Baccei, born 1943 in
the USA, founded after his computer science studies a successful
enterprise in the computer sector. Together with a photographer, Ron
Labbe, he developed a method in order to create autostereograms and
created the necessary software. He published a series of books like 'the
magical eye' and a huge number of poster, calenders and postcards for the
publishing house N.E.Thing Enterprises.
Mathematical principles
In this chapter we will have a look at the mathematical-optical basics of
stereograms. This is no scientific discussion, this is for interested
laymen (and women), who want to know a little more than was described in
the chapter 'Viewing techniques'. You don't have to read this chapter in
order to view or create stereograms.
Let us get back to the example with the two pens and refine it a little.
Let us think of two point which are set on a horizontal line, but are at
different distances, i.e. they have a different depth. Wenn focussing one
point, you can see two point without depth information. Four
twodimensional points are set together to an threedimensional picture
that contains only two points.
When putting up a glass table half way between yourself and the points
you could virtually draw the crossing points between each eye and each of
the points onto the glass table. You would get a total of four points on
the table, which lie at different places on the table, depending on the
distance between the real points and you.
Look at the picture ("MathPic_E.IFF"). Use a picture viewer.
As you can see easily, the distance between the two 'virtual' points of
one 'real' point gives you information about the depth of the point. You
can calculate the distance of P1, using P1L and P1R (what we won't do).
The same is true for P2, P2L and P2R.
When removing the two real points from our experiment, but leave the
glass table with the points on it, then you can see either four
twodimensional or two threedimensional points, depending on the fact, if
you focus the glass table or the area behind hit. You are able to
recreate the threedimensional picture from the twodimensional picture.
This is the effect how stereograms work. You get yourself a picture with
depth information, similar to our experiment, but with far more points.
Normally grayscale pictures are used, with darker areas meaning that the
point is more in the background. Using some mathematical transitions one
creates twodimensional points. These are projected into a plain using a
texture or a random dot pattern. Decisive is the fact, that the two
corresponding point get the some colour. Only then the brain is able to
create a threedimensional picture from the two different pictures it gets
from the eyes.
It is possible to create stereograms made out of ASCII symbols. Using a
text editor and following the points mentioned above you can create a
stereogram. Decisive is that you use the same character for the two
points. The motives are not as attractive as with the other stereograms
using random dot patterns or textures, but it works as you can see in the
following example:
O O
n n n n n n n n n n n n n n n n
f f f f f f f f f f f f f
e e e e e e e e e e e e e e e e
a a a a a a a a a a a a a
a a a a a a a a a a a a a a a a
r r r r r r r r r r r r r
r r r r r r r r r r r r r r r r
(Example by Dave Thomas)
Creation of own pictures
On this CD are not only ready stereograms, but also some programs from
the Shareware- and PD-Area in order to create own pictures on an
Amiga
or
an
IBM-compatible PC
. The programs were created by divers authors, so
that we cannot give you a general manual. We will try to explain to you
the most important steps.
First of all you need a
Depth Picture
. This is a picture, which consists
of several grayscales, the darker parts are more in the background. You
can create your own depth pictures, if you like. On the CD are a lot of
them in various sizes and formats available.
Then you should decide, if you want to create a
SIRDS
(Single Image
Random Dot Stereogram) or a
SIS
(Single Image Stereogramm) SIRDS use a
random dot pattern and SIS uses a texture. SIS look normally better,
because of the nicer and colourful textures.
In case you use the methode with the texture, you should look that you
can add textures to all four sides of it without seeing the transition.
Is this not the case, the textures will harass your viewing and won't
look as good. On the CD there are many ready textures, and you can create
even more with a graphics program.
After selecting the depth picture and a texture you can choose a
resolution and a graphics format for the final stereogram. Then you can
start the calculation, this can take several minutes, depending on your
software and configuration.
The creation of stereograms is easy. With a little patience,
experimenting and a few nice motives you can create whatever your mind
comes up with.
Damage on the eye?
Not everyone can see the threedimensional structures in the stereograms,
independent on the used technique, since the viewing of stereograms uses
a method that is not common in every days life: A conscious split of
Accomodation
and
Convergency
, i.e. the focus of the eyes and the angle.
You have to squint to view the pictures properly. If you do this for a
longer period the same effect pops up as if you were reading a long time
or wearing the wrong glasses. You'll get a headache und maybe tearing
eyes. This is because of the overexertion of the eyes. There are no
reported cases of negative results or even damages of the eye caused by
stereograms. Some scientists even believe that the unusual usage of the
eye muscels it strengthens.
Further ASCII-Stereograms
(from the Internet)
g g g g g g g g g g g g g g g g g g g g
r r r r r r r r r r r r r r r
e e e e e e e e e e e e
a a a a a a a a a a
t t t t t t t t t
>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>><<
d d d d d d d d d
e e e e e e e e e e
p p p p p p p p p p p p
t t t t t t t t t t t t t t t
h h h h h h h h h h h h h h h h h h h h
/^\ /^\ /^\ /^\ /^\
#############################################################
#############################################################
#### _/ ####\ _/ #### \ _/ #### \ _/####
## \__/ ## \__/ ## \__/ ## \__/ ##
____ ## ____ ## ____ ## ____ ## ____ ## _
\## / \ ## / \ ## / \ ## / \ ##/
2D |# | 2D |## | 2D | ## | 2D | ##| 2D | #|
or |# | or |## | or | ## | or | ##| or | #|
3D |# | 3D |## | 3D | ## | 3D | ##| 3D | #|
?? |# | ?? |## | ?? | ## | ?? | ##| ?? | #|
| | | | | | | | | |
------ -------- -------- -------- -------- ---
\\\\ \\\\ \\\\ \\\\ \\\\ \
\\\\ \\\\ \\\\ \\\\ \\\\ \
\\\ \\\ \\\ \\\ \\\
/^\ /^\ /^\ /^\
_ / \ _ / \ _ / \ _ / \
/ \_ \_ / \_/ \_ / \_ / \_ / \_ /
/ \ \ / \ \ / \ \ / \
\ __/ \ __/ \ __/ \
x \ /xx \ xx \ \ xx / \ xx /
X x \_ x XX \ x x XX \ x x XX \ x x XX _/
X-x-x-XxX--X XX-x--x-XxX-X XX-x---x-XxXX XX-x----x-XxX XX-x--
X X XxX XxXX X XxX XxXX X XxX XxXX X XxX XxXX X
XxX __X XXxX __X XXxX __X XXxX __X XXxX
X XX XX XX XX
X ______XX ______XX ______XX ______XX
. \ . \ . \ . \ .\ \.
\ . \. . \ . . \ . .\ . \. . \
\ . \ . \ . \ .\ \ \
\ . \ . \ .\ \ \
\. \ . \ . \ . \ . \ .
* . * . * . * . * . *
. . . . .
. . . . .
. . . . . . . . . . .
. . . . .
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